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Ps1 hagrid face
Ps1 hagrid face





  1. #Ps1 hagrid face update#
  2. #Ps1 hagrid face full#
  3. #Ps1 hagrid face software#

#Ps1 hagrid face full#

I made this game when I had covid and I was trapped at home for a full week. Dumbledore is now also vibing on the menu screen. :D MenuĪdded a new button for the main menu that redirects to my YouTube channel and a label that shows the current game version. Would love to see someone beat that, I can't. There are 4 difficulties: Muggle (easy) 5 speed, Prefect (Medium) 7 speed, The chosen one (Hard) 10 speed and an almost impossible one. the game now allows you to select a difficulty before starting the game, this will (currently) only affect Hagrids walking speed. Still I kept in a secret way to skip the platforming part for speedrunners (looking at you SH4DOW WOLF and Chingustus ), hint: it has smth to do with sneaking) DifficultiesīIG YES. You can still (with lots of effort) glitch through some walls, but you will respawn now regardless where you fall off the map (unlike before). I also scaled down gravity so the player is able to jump longer, parkour feels much smoother now. When I stumbled across this during playtesting I thought it was funny since it made it look like the students were actually trying to escape you (and not Hagrid) so I kept it in. Now this also caused the Slytherin students to walk twice as fast as before (since they are still walking at the same speed, still below the maximum tho). I fixed this by downscaling the whole level and therefore not needing such high amounts of speed to have smooth movement/ gameplay wise (very simplified explanation). In conclusion this wasn't caused by me simply forgetting to add collision but by Unitys weird physics, still I take full account on that, since the only reason this was in the first release of the game was my laziness. The cause of this bug was a physics collider components inability to continously translate collision detection above a certain speed (the player had more than twice the speed Unity was able to calculate). Yes, I finally fixed that bug that caused the player to be able to simply walk through any wall on the platformer level. I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool this is :D

#Ps1 hagrid face update#

Twitter: Lolscrubs#0442 (for feedback, ideas, questions, etc.Share on Twitter Share on Facebook Update 1.1 (The collision fix)

  • -Protego: to cast a shield that doesn't work.
  • If the dialouge is cyan an NPC is speaking. If the dialogue text is shown white, Harry is the one speaking. Escape PS2 Hagrid is a perfectly balanced game with zero exploits. If you encounter any game beaking mechanics you should be aware that these are not bugs but unplanned features. This game offers a guaranteed bug-free experience. Never before have you been able to enjoy the chunky being that is Hagrid in 4K resolution.

    ps1 hagrid face

    "Escape PS2 Hagrid" offers a more visually appearing gaming experience than ever before with full Ray-Tracing Support on Windows XP flagship computers. Rated with "69/10" by the renowned newspaper "The onion" 16 times the detail

    ps1 hagrid face ps1 hagrid face

    With over 200 game of the year awards, before the release this game happens to be a more than worthy successor to its predecessor.

    #Ps1 hagrid face software#

    Hagrid makes his return in this mind-breaking sequel to the all-time bestselling piece of software junk "Escape PS1 Hagrid".







    Ps1 hagrid face