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Next space rebels cheat
Next space rebels cheat










  1. NEXT SPACE REBELS CHEAT HOW TO
  2. NEXT SPACE REBELS CHEAT UPGRADE

Find a good one-way ‘buy red, sell green’ route and then see if you can spot a decent one for the return trip. Ideally, you want a pair of stations that are close together (or maybe three if you want to put together a triangular route) where you can purchase and deliver cheap/needed items. On high-value items, you can sometimes still make a profit selling in white or even red – but green is always preferable. The basics of trading are to buy items that are in stock and selling at RED prices (or better yet, red with an exclamation mark) and deliver them to a station that will buy with a GREEN price. It’s a little hard to see here, but the import/export stuff is above where it says SPACE IN HOLD in orange. It’ll show you the most recent prices for the current item you have selected, and sometimes give you a common import/export route. Trade data is also displayed on the left-hand side of the market screen. Pay attention to how old that data is, because if you haven’t visited in a while things could have changed. Once you’ve visited a station, its market data will be displayed on the sector map screen when you hover the cursor over it. Good trade routes will make you more money than any of the early combat-based missions.

NEXT SPACE REBELS CHEAT HOW TO

Your starting vessel in Rebel Galaxy only has room for 10 containers, but if you know how to work the markets this can still be enough to net you a tidy profit on a solid trade route. Systems and sectors are randomly generated when you start a game so I can’t share any specific trade routes, but here’s what you need to know to become a thriving space capitalist. Once you’ve got a jump-drive installed, find this on the map and get sector-hopping. What you can do pretty much straight after getting a jump drive, though, is pop through and visit a nearby space station to pick up trade commodities to sell in the first system or Mk3 stuff (if you can afford it). The next system over is (obviously) quite a bit more dangerous, so if you plan on doing much in there it’s a good idea to have mostly Mk2 equipment first. To leave Rebel Galaxy’s first system, you have to pick up a Jump Drive for 75,000. If you want to sell something, you’ll always get all of your money back. Ship components (weapons, defenses and all the rest) sell for cost price, so you lose nothing by switching stuff around and experimenting. Any left-over stuff will be stored as spare supplies.

next space rebels cheat

NEXT SPACE REBELS CHEAT UPGRADE

When you upgrade a ship, you get it ‘empty’ – and all your existing components carry over and fill out the slots as best they can. You can also set turret and mercenary behaviour here (more on that in the Combat section). These will show you what’s in your cargo bay, and allow you to jettison unwanted cargo – if you’ve accidentally picked up contraband, for example. You can access several extra menus via the Start button (again, that’s the default controller command). The game auto-saves every time you visit a space station, but you can also force a save if you just quit out in the middle of nowhere.

next space rebels cheat

These are Transponders which can be hacked with a little mini-game for additional information like bounty co-ordinates, or a resource-rich asteroid field. If you spot an Unidentified Signal while blasting around the galaxy, go and investigate it. Using the pulse can also reveal drifting cargo containers (either from destroyed ships, or floating space ‘valuables’). This can be useful if some stray pirates have followed you away from a mission zone. It’ll reveal if a given craft has a bounty on it, and if you activate the pulse near a mission marker, it will show you any mission-critical targets (no matter how far away they might be). The ‘Pulse’ scan (accessed through the radial menu brought by Y on the gamepad by default) is useful for more than just identifying nearby threats. They’re both worth 4,500 credits and you’ll quite quickly need whichever one you don’t opt for. Before we tackle those topics though, here are a few General bits and pieces that you might miss (or are not exactly spelled out) in the Rebel Galaxy tutorial.Īt the start of the game when you’re offered either a Tractor Beam or a Mk 1 Deflector Shield, it doesn’t really matter which you choose. This article will try to cover everything you’ll be getting up to in the opening handful of hours, namely Trading, Combat, and a little bit on Mining. Not everyone is a born space gunslinger, but even grizzled galactic prospectors can stand to learn and extra tip or two. Double Damage’s Rebel Galaxy is cruising out of warp onto Steam today, so those who want to get off to the best possible start may wish to peruse this guide.












Next space rebels cheat